Rik van Peer
Rik van Peer
Technical Artist
Breda, Netherlands

Summary

I design, create and implement technical solutions for game projects. Due to my background in art and experience working in teams, I'm able to understand the wants and needs of other members of the team and distill from that the solutions and tools they need.

EDUCATION
Master of Science
Master in Game Technology
NHTV University of Applied Science, Breda, Netherlands
2017 - 2018

Bachelor of Science
International Game Architecture and Design
NHTV University of Applied Science, Breda, Netherlands
2011-2017

WORK EXPERIENCE
Total Mayhem Games, July-September 2017
Character Artist on 'We Were Here Too'

ENVERSED, March-August 2016
Intern at VR-focused company

DARE to be Digital, May-August 2015
Arist on 'Snowdown', contest finalist

For full resume, see download link below.

Resume PDF

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Skills

3D ModelingDigital SculptingTexturingGame DevelopmentTechnical ArtVisual Scripting

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite

Productions

  • Cover
    • Video Game
      We Were Here Too
    • Year
      2018
    • Role
      Character Artist
    • Company
      Total Mayhem Games